Canvas element posts

Wrapping Your Head Around Canvas: Part 6

It's been sometime since I've updated this HTML5 Canvas series, but this article should round out the tutorial series as article 6. We've covered creating 2D shapes, images, how to animate said shapes and images, and WebGL basics. In my example from Part 5 we coded together a basic cube with materials. With these foundations set in place we can start diving deeper into WebGL through animating the objects and even piecing together particle effects. If you have any questions please take a moment to revisit...

Creating Inline SVGs with HTML5

With HTML5 you can embed SVG (Scalable Vector Graphics) markup directly into your pages. In this tutorial we go through the process of including a simple SVG element in an HTML page. We will also run through the technique for altering SVGs in JavaScript in cases where this is preferable to using the HTML5 canvas element. With HTML5, developers have a choice between the canvas element and inline SVGs. Which one is preferable really depends on the details of a project. In general, SVG brings the advantage...

What Can You Do With Paper.js?

There are many JavaScript frameworks that leverage HTML5. Paper.js is one of these frameworks that uses Document Object Model (DOM) to structure objects in an easy-to-understand manner.  It offers creative and neat ways of doing lots of stuff on a Web browser that supports the <canvas> tag. It also offers a new and interesting approach to drawing vector graphics. The basic setup is shown below: <script src="js/paper.js" type="text/javascript"></script> <script src="js/main.js"...

The Usefulness of the document.createElement()

The new HTML5 Markup Language has introduced several new element features not available in HTML4, for example elements like header, section, nav, footer, aside, and article. Where these new tags will work in Opera, Safari, Chrome or Firefox they will not function in Internet Explorer (version 8 and earlier). The problem is that due to the way parsing works in IE, these elements are not recognized properly. This tutorial explains how to get HTML5 tags to work in IE8 and its earlier releases. It is possible...

Wrapping Your Head Around Canvas: Part 5

The WebGL portion of Canvas isn't so much a fringe as an add on to Canvas. Since we've been working in the 2D API over the course of this series, we can now move on to working with 3D. Much like it's 2D counterpart, WebGL portions of the Canvas API are still in their infancy ,in my opinion, which leaves a lot of room for improvement. Then again what technology really ever starts out at the top of its game? Three.js, created by Mr. Doob (whose examples I have showcased in the...

Wrapping Your Head Around HTML5 Canvas: Part 2

In my last article, part 1 of this HTML5 Canvas endeavor, we got our feet wet and learned about some of the basic foundations using Canvas in correlation with JavaScript. I'd like to pick up where we left off in today's article and go further down the rabbit hole, but first let's take a moment to highlight some of the things that you picked up in part 1. We learned that there is a work around to your Canvas compatibility in Internet Explorer through the use of excanvas.js You learned how to setup your canvas...
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